﻿//using System;
//using UILib;
//using UnityEngine;
//using XMainClient.UI.UICommon;

//namespace XMainClient
//{
//	// Token: 0x02000BE0 RID: 3040
//	internal class RadioBattleBahaviour : DlgBehaviourBase
//	{
//		// Token: 0x0600AD43 RID: 44355 RVA: 0x002018B8 File Offset: 0x001FFAB8
//		private void Awake()
//		{
//			this.m_btnOpen = (base.transform.Find("Select/Play").GetComponent("XUIButton") as IXUIButton);
//			this.m_btnClose = (base.transform.Find("Select/Pause").GetComponent("XUIButton") as IXUIButton);
//			this.m_btnRadio = (base.transform.Find("Radio").GetComponent("XUIButton") as IXUIButton);
//			this.m_objSelect = base.transform.Find("Select").gameObject;
//		}

//		// Token: 0x04004143 RID: 16707
//		public IXUIButton m_btnOpen;

//		// Token: 0x04004144 RID: 16708
//		public IXUIButton m_btnClose;

//		// Token: 0x04004145 RID: 16709
//		public IXUIButton m_btnRadio;

//		// Token: 0x04004146 RID: 16710
//		public GameObject m_objSelect;
//	}
//}
